Uma análise de The First Berserker: Khazan
Uma análise de The First Berserker: Khazan
Blog Article
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
24 por marçeste de 2025 por André Custodio À medida de que a comunidade souls Teimavive mais viúva com a carência de novos Dark Souls e utilizando este abandono de Bloodborne, seus olhares se voltam para ESTES títulos originais de que vêm dando as caras nos últimos anos.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
A clara inspiração de modo a isso foi Nioh, que similarmente identicamente conjuntamente utiliza um sistema natural semelhante, porém isso tira um pouco do charme de 1 Souls e a graça do explorar 1 mundo interconectado e parecer caminhos natural escondidos entre as áreas.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Isso nãeste foi reflexo único dos aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, mas sim do jogo realmente deter ficado menos desafiador (ou mais justo) desse ponto em diante.
Outra coisa qual também incomoda demasiado é este fato do progresso em atalhos dentro dos mapas não ficar salvo permanentemente pelo jogo, quando comecei a realizar backtracking nos mapas anteriores de modo a pegar os colecionáveis da platina, me deparei com todos ESTES atalhos qual eu tinha aberto, completamente fechados.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso faz parecer que parte do The First Berserker: Khazan progresso foi jogado no lixo e honestamente não entendi essa decisãeste de “resetar” certas coisas do mapa após sair dele.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
It's something I've always admired about Sekiro—how it pits you against bosses that force you to engage with its systems.
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.